Immersive Technologies Seminar Series: Waterways
February 1 at 1:00 pm - 2:00 pm
Join us on February 1st for a talk with Aleksandra Dulic and Miles Thorogood about their project, Waterways, in the Visualization and Emerging Media Studio (COM 107) at UBC Okanagan.
Step into the circle and join Elders, Knowledge Keepers, scientists and conservationists as they share their thoughts on respect, responsibility, reciprocity, and resilience in connection to water. Waterways is an immersive installation that explores the nature of our relationship with water – from the impact of development and climate change on the environment to the importance of Traditional Ecological Knowledge in ensuring all living things have clean water, now and in the future. In keeping with syilx environmental ethics, the Okanagan Waterways Project reminds us that we all have a responsibility to work towards building and upholding the sustainability of water for healthy ecosystems and for future generations
This talk is free and open to all, registration is not required.
This talk is presented as part of the Immersive Technologies Seminar Series, organized by NSERC CREATE in Immersive Technologies (CITech), a highly multidisciplinary graduate training program at UBC focusing on skills development and collaborative research to design immersive solutions for various real-world applications. Find out more about CITech.
About the Artists and Researchers
Dr. Aleksandra Dulic (Associate Professor, Department of Creative Studies, UBCO) is an artist-scholar with expertise in interactive art, climate change communication, and media for social change. She is the Director of the Centre for Culture and Technology (CCT) and leads an interdisciplinary research team that engages multiple forms of art, media and information technologies as vehicles for the expression of community, culture, and identity.
Dr. Miles Thorogood (Assistant Professor, Department of Creative Studies, UBCO) is an artist/engineer with research centered around the practice and theory in media arts for developing interactive experiences. He is head of the Sonic Production, Intelligence, Research, and Applications Lab (SPIRAL) that develops research of computational creativity systems for generative art. His research is centered on soundscape studies, affective computing, and cognitive science focusing on sound design.